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AI Insights · Timothy · July 2025

Top Educational Games Performance in Italy Q2 2025

Discover the trends in downloads, revenue, and user engagement for top educational games in Italy during Q2 2025 based on Sensor Tower data.

Top Educational Games Performance in Italy Q2 2025

During the second quarter of 2025, the top educational games in Italy demonstrated notable performance on the unified platform, with data provided by Sensor Tower.

LogicLike: Kids Learning Games from Massiana showed fluctuations in revenue, peaking at approximately $2K in late April. Downloads initially surged to around 7.8K in the same period before tapering to about 3.7K by the end of June. Active users followed a similar pattern, starting at 3.7K and closing the quarter near 4.9K.

Minecraft Education by Mojang had consistent weekly downloads, hovering between 2.5K and 5.3K, with a slight revenue spike of $6 in early June. The app maintained a robust active user base, peaking at nearly 16.8K in mid-April.

Times Tables: Multiplication from Genioworks Consulting experienced a decline in downloads, starting at 5.7K and dropping to 552 by the end of June. Revenue remained stable, averaging around $160 to $190 weekly, while active users decreased from 10.3K in April to 4.3K by June.

Lingokids - Play and Learn by Monkimun Inc saw revenue fluctuate, reaching a high of $4.3K at the end of June. Downloads started at 2.7K, decreasing to 1.8K by the quarter's end. Active users steadily declined from 10.3K in March to 8K in June.

Baby Games: Piano, Baby Phone by RV AppStudios LLC had no revenue reported, but downloads varied, peaking at 3.1K in June. Active users were consistently high, reaching over 23K in early June before settling at 17.3K by the end of the quarter.

For further insights and detailed analysis, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025